The game's artwork is very nice, the design is fun and clean as is the animations. The text that talks to you is a nice touch and makes things more interesting. The way the text gets more and more desperate as it convinces you to kill the rabbits is interesting and makes me curious about the story before the events of the game.
The controls were frustrating to a degree. Getting used to them helped but even then sometimes I wish I had more control of the dash, like being able to stop myself from jumping off edges and so forth. There's also a level or two where the dash button seems unresponsive when jumping to a particularly far away area which would send me spiraling into a pit of doom which was frustrating for me because by the time you're good enough at the game and played a few times you can tell that it must be unintentional because the controls themselves are easy enough to grasp but these areas caused issues for this very specific reason.
A few things that might be an improvement to the game.
1. A mute button, although the music is nice it does get a little repetitive at times and having the choice to listen to it would be a nice feature.
2. An alternate ending where you dash to kill both rabbits at once. Which would go nicely with the title of the game. That perhaps both kinds of rabbits were deceiving in their own ways but you had the choice to kill all of them, it wouldn't have to be a good ending but perhaps a bitter one "Now no ones left...are you proud of your choice?"
The endings were both interesting, I was particularly impressed with the ending where you kill the dark bunny because it was unexpected to me and very clever. That cleverness wasn't as sincere the second time when I realized leaving either alive wasn't very satisfying but at the same time I felt that was the point, nicely done for a game made in a very slow time. If you ever make a second game to this one it would be awesome if you showed us what happened before all this. Or even if you decided to make a longer more updated version of this game there were areas where following off the cliff would of been cool as a form of getting to little hidden ledges that might have notes from someone else, or let you find the voice who was talking to you. All just ideas and suggestions, if there's one thing the game did right it was inspire.