Your animations are still always stunning, heartwarming and interesting. I've never gotten tired of them. I feel pretty lucky to be able to see such an independent animator create something so in depth and mystical.
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Your animations are still always stunning, heartwarming and interesting. I've never gotten tired of them. I feel pretty lucky to be able to see such an independent animator create something so in depth and mystical.
This is simply amazing..But does the vampire t-rex remind anyone of that neopet Grarrl vampire verison?
So I saw your review on Jaltoid and was impressed to see someone actually giving a different opinion about their animation skills and jokes. I didn't consider that you were actually also an animator! Really well done and pretty damn funny. You managed to get a few giggles out of me.
The game's artwork is very nice, the design is fun and clean as is the animations. The text that talks to you is a nice touch and makes things more interesting. The way the text gets more and more desperate as it convinces you to kill the rabbits is interesting and makes me curious about the story before the events of the game.
The controls were frustrating to a degree. Getting used to them helped but even then sometimes I wish I had more control of the dash, like being able to stop myself from jumping off edges and so forth. There's also a level or two where the dash button seems unresponsive when jumping to a particularly far away area which would send me spiraling into a pit of doom which was frustrating for me because by the time you're good enough at the game and played a few times you can tell that it must be unintentional because the controls themselves are easy enough to grasp but these areas caused issues for this very specific reason.
A few things that might be an improvement to the game.
1. A mute button, although the music is nice it does get a little repetitive at times and having the choice to listen to it would be a nice feature.
2. An alternate ending where you dash to kill both rabbits at once. Which would go nicely with the title of the game. That perhaps both kinds of rabbits were deceiving in their own ways but you had the choice to kill all of them, it wouldn't have to be a good ending but perhaps a bitter one "Now no ones left...are you proud of your choice?"
The endings were both interesting, I was particularly impressed with the ending where you kill the dark bunny because it was unexpected to me and very clever. That cleverness wasn't as sincere the second time when I realized leaving either alive wasn't very satisfying but at the same time I felt that was the point, nicely done for a game made in a very slow time. If you ever make a second game to this one it would be awesome if you showed us what happened before all this. Or even if you decided to make a longer more updated version of this game there were areas where following off the cliff would of been cool as a form of getting to little hidden ledges that might have notes from someone else, or let you find the voice who was talking to you. All just ideas and suggestions, if there's one thing the game did right it was inspire.
Seen your games many times on newgrounds, I duno if you realize it but you really have been a big part of my childhood with your Alice is dead and zombie games. Nice to see you're still going at it, you have a pretty awesome way of making things.
The skin harvester was eerie and your use of sound and music is awesome as per usual. My only complaint is in regards to the fox, he was sort of random and I think you could of done more with him, or added a little more detail to his art since the others had a lot more work put into them it felt like.
Yeah, I actually pondered the use of the fox for a while. His only purpose was to further drive how messed up this world is going to be. I didn't enjoy that scene at all, which might be why it feels quick and sudden and empty. Also, thank you so much for the kind words, it is comments like this that keep bringing me back.
A fantastic game with lovely music, amusing plot and enjoyable visuals.
Not many games these days expect you to think at ALL. None expect anything but typical lackluster keyboard pressing skills.
With that in mind the characters are very clever and unqiue. Some ranging from friendly to intimidating. The gameplay focusing around having a debate and a conversation on a general scale was done with the best of qualities. I've never seen anyone do anything like this.
It was so incredibly refreshing to actually think about something very meaningful. It's something that more people should play. Thank you for the experience.
Geeze, some of the ones that own were painfully disappointing. Especially the one that was justa little kids drawing. ._.
Reminds me of "Baa" A creepy sheep youtube video.
Very well done.
Very beautiful in terms of style and grace.
Age 30, Female
Joined on 7/10/10